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Published in: Journal of Medical Case Reports 1/2021

Open Access 01-12-2021 | Magnetic Resonance Imaging | Case report

Cervical spine injury after virtual reality gaming: a case report

Authors: D. Baur, C. Pfeifle, C. E. Heyde

Published in: Journal of Medical Case Reports | Issue 1/2021

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Abstract

Background

We report a patient who fractured the seventh cervical vertebra while playing a virtual reality (VR) game, without any other trauma.
This case report aims to describe the spinal trauma incurred during the use of a VR headset in a video game.

Case presentation

The Caucasian patient presented with pain and swelling in the lower cervical spine at our clinic after playing a video game involving a combination of shoulder, arm and head movements while wearing a VR headset. Preexisting comorbidities were not present in the 31-year-old male. No history of regular medication use or drug abuse was recorded. After performing a clinical examination and radiological diagnostics, we found a dislocated traumatic fracture of the spinous process of the seventh cervical vertebra. After a soft tissue defect was excluded through magnetic resonance imaging (MRI) diagnostics, a conservative therapy regimen with pain therapy and immobilization was started.
After hospitalization, outpatient controls were conducted at 4, 6 and 12 weeks. At 6 weeks after hospitalization, the patient had recovered from the injury without complications.

Conclusions

Rapid movements during VR gaming can lead to injuries of the cervical spine. In addition to rapid movements, the additional weight of the VR headset as well as the decoupling of audiovisual stimuli from the perceived proprioceptive information should be considered. Determining whether this is an isolated incident induced by unknown preexisting factors or whether the trauma mechanism alone can lead to severe spinal trauma needs to be studied further with additional cases.
Literature
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go back to reference Schleicher P, Kobbe P, Kandziora F, et al. Treatment of injuries to the subaxial cervical spine: recommendations of the spine section of the german society for orthopaedics and trauma (DGOU). Global Spine J. 2018;8(2 Suppl):25S-33S.CrossRef Schleicher P, Kobbe P, Kandziora F, et al. Treatment of injuries to the subaxial cervical spine: recommendations of the spine section of the german society for orthopaedics and trauma (DGOU). Global Spine J. 2018;8(2 Suppl):25S-33S.CrossRef
Metadata
Title
Cervical spine injury after virtual reality gaming: a case report
Authors
D. Baur
C. Pfeifle
C. E. Heyde
Publication date
01-12-2021
Publisher
BioMed Central
Published in
Journal of Medical Case Reports / Issue 1/2021
Electronic ISSN: 1752-1947
DOI
https://doi.org/10.1186/s13256-021-02880-9

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