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Published in: Current Psychiatry Reports 12/2014

Open Access 01-12-2014 | Psychiatry in the Digital Age (JS Luo, Section Editor)

The Use of Electronic Games in Therapy: a Review with Clinical Implications

Authors: H. Lynn Horne-Moyer, Brian H. Moyer, Drew C. Messer, Elizabeth S. Messer

Published in: Current Psychiatry Reports | Issue 12/2014

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Abstract

Therapists and patients enjoy and benefit from interventions that use electronic games (EG) in health care and mental health settings, with a variety of diagnoses and therapeutic goals. We reviewed the use of electronic games designed specifically for a therapeutic purpose, electronic games for psychotherapy (EGP), also called serious games, and commercially produced games used as an adjunct to psychotherapy, electronic games for entertainment (EGE). Recent research on the benefits of EG in rehabilitation settings, EGP, and EGE indicates that electronic methods are often equivalent to more traditional treatments and may be more enjoyable or acceptable, at least to some consumers. Methodological concerns include the lack of randomized controlled trials (RCT) for many applications. Suggestions are offered for using EG in therapeutic practice.
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Metadata
Title
The Use of Electronic Games in Therapy: a Review with Clinical Implications
Authors
H. Lynn Horne-Moyer
Brian H. Moyer
Drew C. Messer
Elizabeth S. Messer
Publication date
01-12-2014
Publisher
Springer US
Published in
Current Psychiatry Reports / Issue 12/2014
Print ISSN: 1523-3812
Electronic ISSN: 1535-1645
DOI
https://doi.org/10.1007/s11920-014-0520-6

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Hormone Replacement Therapy in the Treatment of Perimenopausal Depression

Sleep Disorders (P Gehrman, Section Editor)

Wake-Promoting Pharmacotherapy for Psychiatric Disorders