Skip to main content
Top
Published in: Psychiatric Quarterly 3/2020

01-09-2020 | Original Paper

Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?

Authors: Vasileios Stavropoulos, Halley M. Pontes, Rapson Gomez, Bruno Schivinski, Mark Griffiths

Published in: Psychiatric Quarterly | Issue 3/2020

Login to get access

Abstract

Gamers represent themselves in online gaming worlds through their avatars. The term “Proteus Effect” (PE) defines the potential influences of the gamers’ avatars on their demeanour, perception and conduct and has been linked with excessive gaming. There is a significant lack of knowledge regarding likely distinct PE profiles and whether these could be differentially implicated with disordered gaming. A normative group of 1022 World of Warcraft (WoW) gamers were assessed in the present study (Mean age = 28.60 years). The Proteus Effect Scale (PES) was used to evaluate the possible avatar effect on gamers’ conduct, and the Internet Gaming Disorder Scale–Short-Form was used to examine gaming disorder behaviors. Latent class profiling resulted in three distinct PE classes, ‘non-influenced-gamers’ (NIGs), ‘perception-cognition-influenced-gamers’ (PCIGs), and ‘emotion-behaviour-influenced-gamers’ (EBIGs). The NIGs reported low rates across all PES items. The PCIGs indicated higher avatar influence in their perception-experience but did not report being affected emotionally. The EBIGs indicated significantly higher avatar influence in their emotion and behaviour than the other two classes but reported stability in their perception of aspects independent of their avatar. Gaming disorder behaviours were reduced for the NIGs and progressively increased for the PCIGs and the EBIGs.
Footnotes
1
Cluster analysis was not preferred as despite providing information about different clusters of gamers, it does not provide information about the overall fit/applicability of the model and the exact chances of a specific gamer being classified into a certain category. Factor analysis was also not utilised as it refers to the extraction of dimensional-continuous latent factors and not categories-profiles, which was the aim here.
 
2
This test assesses the model with the number of typologies proposed against a model with one less typology (class). An insignificant Vuong-Lo-Mendell-Rubin test indicates that the assumed number of classes/typologies/profiles is necessary [41].
 
3
The AIC is regarded as an information theory goodness of fit measure—applicable when maximum likelihood estimation is used [42]. This index is used to compare different models. Like the chi square index, the AIC also reflects the extent to which the observed and predicted covariance matrices differ from each other. Models that generate the lowest values are optimal.
 
4
The BIC is similar to the AIC expressing the log of a Bayes factor of the target model compared to the saturated model and penalises against complex models. Furthermore, a penalty against small samples is included in BIC calculation [42].
 
5
Entropy with values approaching 1 indicate clear delineation of classes [43].
 
Literature
10.
go back to reference Brand M, Wegmann E, Stark R, Müller A, Wölfling K, Robbins TW, et al. The interaction of person-affect-cognition-execution (I-PACE) model for addictive behaviors: update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neurosci Biobehav Rev. 2019;104:1–10. https://doi.org/10.1016/j.neubiorev.2019.06.032.CrossRefPubMed Brand M, Wegmann E, Stark R, Müller A, Wölfling K, Robbins TW, et al. The interaction of person-affect-cognition-execution (I-PACE) model for addictive behaviors: update, generalization to addictive behaviors beyond internet-use disorders, and specification of the process character of addictive behaviors. Neurosci Biobehav Rev. 2019;104:1–10. https://​doi.​org/​10.​1016/​j.​neubiorev.​2019.​06.​032.CrossRefPubMed
13.
go back to reference Stavropoulos, V., Burleigh, T. L., Beard, C. L., Gomez, R., & Griffiths, M. D. (2018). Being there: a preliminary study examining the role of presence in internet gaming disorder. International Journal of Mental Health and Addiction, 1-11. Epub ahead of print. doi: https://doi.org/10.1007/s11469-018-9891-y. Stavropoulos, V., Burleigh, T. L., Beard, C. L., Gomez, R., & Griffiths, M. D. (2018). Being there: a preliminary study examining the role of presence in internet gaming disorder. International Journal of Mental Health and Addiction, 1-11. Epub ahead of print. doi: https://​doi.​org/​10.​1007/​s11469-018-9891-y.
23.
go back to reference Stavropoulos, V., Cokorilo, S., Kambouropoulos, A., Collard, J. & Gomez, R. (2019a). Cognitive behavioural therapy online for adult depression: a 10 year systematic literature review. Curr Psychiatr Rev,in press. Stavropoulos, V., Cokorilo, S., Kambouropoulos, A., Collard, J. & Gomez, R. (2019a). Cognitive behavioural therapy online for adult depression: a 10 year systematic literature review. Curr Psychiatr Rev,in press.
24.
go back to reference Stavropoulos, V., Bamford, L., Beard, C., Gomez, R., & Griffiths, M. D. (2019b). Test-retest measurement invariance of the nine-item internet gaming disorder scale in two countries: a preliminary longitudinal study. International Journal of Mental Health and Addiction, 1-18. Epub ahead of print. https://doi.org/10.1007/s11469-019-00099-w. Stavropoulos, V., Bamford, L., Beard, C., Gomez, R., & Griffiths, M. D. (2019b). Test-retest measurement invariance of the nine-item internet gaming disorder scale in two countries: a preliminary longitudinal study. International Journal of Mental Health and Addiction, 1-18. Epub ahead of print. https://​doi.​org/​10.​1007/​s11469-019-00099-w.
25.
go back to reference Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds.). (2003). Studies in new technologies and practices in communication. Being there: concepts, effects and measurements of user presence in synthetic environments. Amsterdam, Netherlands: IOS Press. Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds.). (2003). Studies in new technologies and practices in communication. Being there: concepts, effects and measurements of user presence in synthetic environments. Amsterdam, Netherlands: IOS Press.
26.
go back to reference Morcos, M., Stavropoulos, V., Rennie, J. J., Clark, M., & Pontes, H. M. (2019). Internet gaming disorder: compensating as a Draenei in world of Warcraft. International Journal of Mental Health and Addiction, 1-17. Epub ahead of print. doi: https://doi.org/10.1007/s11469-019-00098-x. Morcos, M., Stavropoulos, V., Rennie, J. J., Clark, M., & Pontes, H. M. (2019). Internet gaming disorder: compensating as a Draenei in world of Warcraft. International Journal of Mental Health and Addiction, 1-17. Epub ahead of print. doi: https://​doi.​org/​10.​1007/​s11469-019-00098-x.
27.
38.
go back to reference Muthén, L. K., & Muthén, B. (2019). Mplus. The comprehensive modelling program for applied researchers: User’s guide, 5. Los Angeles, CA: Muthén & Muthén. Muthén, L. K., & Muthén, B. (2019). Mplus. The comprehensive modelling program for applied researchers: User’s guide, 5. Los Angeles, CA: Muthén & Muthén.
46.
Metadata
Title
Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?
Authors
Vasileios Stavropoulos
Halley M. Pontes
Rapson Gomez
Bruno Schivinski
Mark Griffiths
Publication date
01-09-2020
Publisher
Springer US
Published in
Psychiatric Quarterly / Issue 3/2020
Print ISSN: 0033-2720
Electronic ISSN: 1573-6709
DOI
https://doi.org/10.1007/s11126-020-09727-4

Other articles of this Issue 3/2020

Psychiatric Quarterly 3/2020 Go to the issue