Skip to main content
Top
Published in: Journal of Robotic Surgery 3/2017

01-09-2017 | Original Article

Prior video game utilization is associated with improved performance on a robotic skills simulator

Authors: Andrew C. Harbin, Kumar S. Nadhan, James H. Mooney, Daohai Yu, Joshua Kaplan, Nora McGinley-Hence, Andrew Kim, Yiming Gu, Daniel D. Eun

Published in: Journal of Robotic Surgery | Issue 3/2017

Login to get access

Abstract

Laparoscopic surgery and robotic surgery, two forms of minimally invasive surgery (MIS), have recently experienced a large increase in utilization. Prior studies have shown that video game experience (VGE) may be associated with improved laparoscopic surgery skills; however, similar data supporting a link between VGE and proficiency on a robotic skills simulator (RSS) are lacking. The objective of our study is to determine whether volume or timing of VGE had any impact on RSS performance. Pre-clinical medical students completed a comprehensive questionnaire detailing previous VGE across several time periods. Seventy-five subjects were ultimately evaluated in 11 training exercises on the daVinci Si Skills Simulator. RSS skill was measured by overall score, time to completion, economy of motion, average instrument collision, and improvement in Ring Walk 3 score. Using the nonparametric tests and linear regression, these metrics were analyzed for systematic differences between non-users, light, and heavy video game users based on their volume of use in each of the following four time periods: past 3 months, past year, past 3 years, and high school. Univariate analyses revealed significant differences between heavy and non-users in all five performance metrics. These trends disappeared as the period of VGE went further back. Our study showed a positive association between video game experience and robotic skills simulator performance that is stronger for more recent periods of video game use. The findings may have important implications for the evolution of robotic surgery training.
Literature
1.
go back to reference Carson JS, Smith L, Are M et al (2011) National trends in minimally invasive and open operative experience of graduating general surgery residents: implications for surgical skills curricula development? Am J Surg 202(6):720–726 (discussion 6) CrossRefPubMed Carson JS, Smith L, Are M et al (2011) National trends in minimally invasive and open operative experience of graduating general surgery residents: implications for surgical skills curricula development? Am J Surg 202(6):720–726 (discussion 6) CrossRefPubMed
2.
go back to reference Ficarra V, Novara G, Artibani W et al (2009) Retropubic, laparoscopic, and robot-assisted radical prostatectomy: a systematic review and cumulative analysis of comparative studies. Eur Urol 55(5):1037–1063CrossRefPubMed Ficarra V, Novara G, Artibani W et al (2009) Retropubic, laparoscopic, and robot-assisted radical prostatectomy: a systematic review and cumulative analysis of comparative studies. Eur Urol 55(5):1037–1063CrossRefPubMed
3.
go back to reference Sauerland S, Jaschinski T, Neugebauer EA (2010) Laparoscopic versus open surgery for suspected appendicitis. Cochrane Database Syst Rev (10):CD001546 Sauerland S, Jaschinski T, Neugebauer EA (2010) Laparoscopic versus open surgery for suspected appendicitis. Cochrane Database Syst Rev (10):CD001546
4.
go back to reference Peters JH, Fried GM, Swanstrom LL et al (2004) Development and validation of a comprehensive program of education and assessment of the basic fundamentals of laparoscopic surgery. Surgery 135(1):21–27CrossRefPubMed Peters JH, Fried GM, Swanstrom LL et al (2004) Development and validation of a comprehensive program of education and assessment of the basic fundamentals of laparoscopic surgery. Surgery 135(1):21–27CrossRefPubMed
5.
go back to reference Jalink MB, Goris J, Heineman E, Pierie JP, ten Cate Hoedemaker HO (2014) The effects of video games on laparoscopic simulator skills. Am J Surg 208(1):151–156CrossRefPubMed Jalink MB, Goris J, Heineman E, Pierie JP, ten Cate Hoedemaker HO (2014) The effects of video games on laparoscopic simulator skills. Am J Surg 208(1):151–156CrossRefPubMed
6.
go back to reference Adams BJ, Margaron F, Kaplan BJ (2012) Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents. J Surg Educ 69(6):714–717CrossRefPubMed Adams BJ, Margaron F, Kaplan BJ (2012) Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents. J Surg Educ 69(6):714–717CrossRefPubMed
7.
go back to reference Harper JD, Kaiser S, Ebrahimi K et al (2007) Prior video game exposure does not enhance robotic surgical performance. J Endourol/Endourol Soc 21(10):1207–1210CrossRef Harper JD, Kaiser S, Ebrahimi K et al (2007) Prior video game exposure does not enhance robotic surgical performance. J Endourol/Endourol Soc 21(10):1207–1210CrossRef
8.
go back to reference Strasburger VC, Jordan AB, Donnerstein E (2010) Health effects of media on children and adolescents. Pediatrics 125(4):756–767CrossRefPubMed Strasburger VC, Jordan AB, Donnerstein E (2010) Health effects of media on children and adolescents. Pediatrics 125(4):756–767CrossRefPubMed
9.
go back to reference Fischer P, Greitemeyer T, Morton T et al (2009) The racing-game effect: why do video racing games increase risk-taking inclinations? Pers Soc Psychol Bull 35(10):1395–1409CrossRefPubMed Fischer P, Greitemeyer T, Morton T et al (2009) The racing-game effect: why do video racing games increase risk-taking inclinations? Pers Soc Psychol Bull 35(10):1395–1409CrossRefPubMed
10.
go back to reference Mazurek MO, Engelhardt CR (2013) Video game use in boys with autism spectrum disorder, ADHD, or typical development. Pediatrics 132(2):260–266CrossRefPubMed Mazurek MO, Engelhardt CR (2013) Video game use in boys with autism spectrum disorder, ADHD, or typical development. Pediatrics 132(2):260–266CrossRefPubMed
11.
go back to reference Mead C (2013) War Play. Boston, MA: Eamon Dolan/Houghton Mifflin Harcourt 2013 Mead C (2013) War Play. Boston, MA: Eamon Dolan/Houghton Mifflin Harcourt 2013
12.
13.
14.
go back to reference Aghazadeh MA, Mercado MA, Pan MM, Miles BJ, Goh AC (2016) Performance of robotic simulated skills tasks is positively associated with clinical robotic surgical performance. BJU Int 118:475–481. doi:10.1111/bju.13511CrossRefPubMed Aghazadeh MA, Mercado MA, Pan MM, Miles BJ, Goh AC (2016) Performance of robotic simulated skills tasks is positively associated with clinical robotic surgical performance. BJU Int 118:475–481. doi:10.1111/bju.13511CrossRefPubMed
15.
go back to reference Lyons C, Goldfarb D, Jones SL et al (2013) Which skills really matter? proving face, content, and construct validity for a commercial robotic simulator. Surg Endosc 27(6):2020–2030CrossRef Lyons C, Goldfarb D, Jones SL et al (2013) Which skills really matter? proving face, content, and construct validity for a commercial robotic simulator. Surg Endosc 27(6):2020–2030CrossRef
16.
go back to reference Moglia A et al (2014) Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator. Surg Endosc 28(6):1830–1837CrossRefPubMed Moglia A et al (2014) Distribution of innate ability for surgery amongst medical students assessed by an advanced virtual reality surgical simulator. Surg Endosc 28(6):1830–1837CrossRefPubMed
17.
go back to reference Rosenberg BH, Landsittel D, Averch TD (2005) Can video games be used to predict or improve laparoscopic skills? J Endourol/Endourol Soc 19(3):372–376CrossRefPubMed Rosenberg BH, Landsittel D, Averch TD (2005) Can video games be used to predict or improve laparoscopic skills? J Endourol/Endourol Soc 19(3):372–376CrossRefPubMed
18.
go back to reference Madan AK, Frantzides CT, Park WC, Tebbit CL, Kumari NV, O’Leary PJ (2005) Predicting baseline laparoscopic surgery skills. Surg Endosc 19(1):101–104 Madan AK, Frantzides CT, Park WC, Tebbit CL, Kumari NV, O’Leary PJ (2005) Predicting baseline laparoscopic surgery skills. Surg Endosc 19(1):101–104
19.
go back to reference Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R (2007) The impact of video games on training surgeons in the 21st century. Arch Surg 142(2):181–186 (discusssion 6) Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R (2007) The impact of video games on training surgeons in the 21st century. Arch Surg 142(2):181–186 (discusssion 6)
21.
go back to reference Abboudi H, Khan MS, Aboumarzouk O et al (2013) Current status of validation for robotic surgery simulators-a systematic review. BJU Int 111(2):194–205CrossRefPubMed Abboudi H, Khan MS, Aboumarzouk O et al (2013) Current status of validation for robotic surgery simulators-a systematic review. BJU Int 111(2):194–205CrossRefPubMed
Metadata
Title
Prior video game utilization is associated with improved performance on a robotic skills simulator
Authors
Andrew C. Harbin
Kumar S. Nadhan
James H. Mooney
Daohai Yu
Joshua Kaplan
Nora McGinley-Hence
Andrew Kim
Yiming Gu
Daniel D. Eun
Publication date
01-09-2017
Publisher
Springer London
Published in
Journal of Robotic Surgery / Issue 3/2017
Print ISSN: 1863-2483
Electronic ISSN: 1863-2491
DOI
https://doi.org/10.1007/s11701-016-0657-x

Other articles of this Issue 3/2017

Journal of Robotic Surgery 3/2017 Go to the issue