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Published in: Addiction Science & Clinical Practice 1/2021

Open Access 01-12-2021 | Addiction | Research

The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

Authors: Kazuya Inoue, Kengo Yokomitsu, Tomonari Irie, Makoto Matsuyama, Masanori Tanaka

Published in: Addiction Science & Clinical Practice | Issue 1/2021

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Abstract

Background

The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population.

Method

A total of 285 undergraduate students (128 males, 157 females, Mage = 19.66, SD = 1.36) participated in this study.

Results

A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ2(129) = 106.027, p < .931; CFI = .957; RMSEA = .040; SRMR = .054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r = .309), the Game Addiction Scale for Adolescents (r = .824), and Young’s Internet Addiction Test (r = .581). Finally, the POGQ-J was found to have a high test–retest reliability.

Conclusions

The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.
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Metadata
Title
The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)
Authors
Kazuya Inoue
Kengo Yokomitsu
Tomonari Irie
Makoto Matsuyama
Masanori Tanaka
Publication date
01-12-2021
Publisher
BioMed Central
Published in
Addiction Science & Clinical Practice / Issue 1/2021
Electronic ISSN: 1940-0640
DOI
https://doi.org/10.1186/s13722-021-00273-3

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