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Published in: Journal of NeuroEngineering and Rehabilitation 1/2019

Open Access 01-12-2019 | Parkinson's Disease | Research

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study

Authors: Pilar Fernández-González, María Carratalá-Tejada, Esther Monge-Pereira, Susana Collado-Vázquez, Patricia Sánchez-Herrera Baeza, Alicia Cuesta-Gómez, Edwin Daniel Oña-Simbaña, Alberto Jardón-Huete, Francisco Molina-Rueda, Carlos Balaguer-Bernaldo de Quirós, Juan Carlos Miangolarra-Page, Roberto Cano-de la Cuerda

Published in: Journal of NeuroEngineering and Rehabilitation | Issue 1/2019

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Abstract

Background

Non-immersive video games are currently being used as technological rehabilitation tools for individuals with Parkinson’s disease (PD). The aim of this feasibility study was to evaluate the effectiveness of the Leap Motion Controller® (LMC) system used with serious games designed for the upper limb (UL), as well as the levels of satisfaction and compliance among patients in mild-to-moderate stages of the disease.

Methods

A non-probabilistic sampling of non-consecutive cases was performed. 23 PD patients, in stages II-IV of the Hoehn & Yahr scale, were randomized into two groups: an experimental group (n = 12) who received treatment based on serious games designed by the research team using the LMC system for the UL, and a control group (n = 11) who received a specific intervention for the UL. Grip muscle strength, coordination, speed of movements, fine and gross UL dexterity, as well as satisfaction and compliance, were assessed in both groups pre-treatment and post-treatment.

Results

Within the experimental group, significant improvements were observed in all post-treatment assessments, except for Box and Blocks test for the less affected side. Clinical improvements were observed for all assessments in the control group. Statistical intergroup analysis showed significant improvements in coordination, speed of movements and fine motor dexterity scores on the more affected side of patients in the experimental group.

Conclusions

The LMC system and the serious games designed may be a feasible rehabilitation tool for the improvement of coordination, speed of movements and fine UL dexterity in PD patients. Further studies are needed to confirm these preliminary findings.
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Metadata
Title
Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson’s disease: a feasibility study
Authors
Pilar Fernández-González
María Carratalá-Tejada
Esther Monge-Pereira
Susana Collado-Vázquez
Patricia Sánchez-Herrera Baeza
Alicia Cuesta-Gómez
Edwin Daniel Oña-Simbaña
Alberto Jardón-Huete
Francisco Molina-Rueda
Carlos Balaguer-Bernaldo de Quirós
Juan Carlos Miangolarra-Page
Roberto Cano-de la Cuerda
Publication date
01-12-2019
Publisher
BioMed Central
Published in
Journal of NeuroEngineering and Rehabilitation / Issue 1/2019
Electronic ISSN: 1743-0003
DOI
https://doi.org/10.1186/s12984-019-0593-x

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