Skip to main content
Top
Published in: Journal of NeuroEngineering and Rehabilitation 1/2015

Open Access 01-12-2015 | Review

Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review

Authors: Anuja Darekar, Bradford J McFadyen, Anouk Lamontagne, Joyce Fung

Published in: Journal of NeuroEngineering and Rehabilitation | Issue 1/2015

Login to get access

Abstract

Rehabilitation interventions involving virtual reality (VR) technology have been developed for the promotion of functional independence post stroke. A scoping review was performed to examine the efficacy of VR-based interventions on balance and mobility disorders post stroke. Twenty-four articles in the English language examining VR game-based interventions and outcomes directed at balance and mobility disorders were included. Various VR systems (customized and commercially available) were used as rehabilitation tools. Outcome measures included laboratory and clinical measures of balance and gait. Outcome measures of dynamic balance showed significant improvements following VR-based interventions as compared to other interventions. Further, it was observed that VR-based intervention may have favorable effects in improving walking speed and the ability to deal with environmental challenges, which may also facilitate independent community ambulation. VR-based therapy thus has the potential to be a useful tool for balance and gait training for stroke rehabilitation. Utilization of motor learning principles related to task-related training may have been an important factor leading to positive results. Other principles such as repetition, feedback etc. were used in studies but were not explored explicitly and may need to be investigated to further improve the strength of results. Lastly, robust study designs with appropriate attention towards the intensity and dose-response aspects of VR training, clear study objectives and suitable outcomes would further aid in determining evidence-based efficacy for VR game-based interventions in the future.
Literature
1.
go back to reference Fang J, Alderman MH, Tu JV. Trend of stroke hospitalization, United States, 1988-1997. Stroke. 2001;32:2221–6.CrossRefPubMed Fang J, Alderman MH, Tu JV. Trend of stroke hospitalization, United States, 1988-1997. Stroke. 2001;32:2221–6.CrossRefPubMed
2.
go back to reference WRITING GROUP, Lloyd-Jones D, Adams RJ, Brown TM, Carnethon M, Dai S, et al. Heart disease and stroke statistics-2010 Update: A report from the American heart Association. Circulation. 2010;121:e46–215.CrossRef WRITING GROUP, Lloyd-Jones D, Adams RJ, Brown TM, Carnethon M, Dai S, et al. Heart disease and stroke statistics-2010 Update: A report from the American heart Association. Circulation. 2010;121:e46–215.CrossRef
3.
go back to reference Mayo NE, Nadeau LM, Daskalopoulous MP, Coté RM. The evolution of stroke in Quebec: A 15-year perspective. Neurology. 2007;68:1122–7.CrossRefPubMed Mayo NE, Nadeau LM, Daskalopoulous MP, Coté RM. The evolution of stroke in Quebec: A 15-year perspective. Neurology. 2007;68:1122–7.CrossRefPubMed
4.
go back to reference Michael KM, Allen JK, Macko RF. Reduced ambulatory activity after stroke: The role of balance, gait, and cardiovascular fitness. Arch Phys Med Rehab. 2005;86:1552–6.CrossRef Michael KM, Allen JK, Macko RF. Reduced ambulatory activity after stroke: The role of balance, gait, and cardiovascular fitness. Arch Phys Med Rehab. 2005;86:1552–6.CrossRef
5.
go back to reference Mayo NE, Wood-Dauphinee S, Coté R, Durcan L, Carlton J. Activity, participation, and quality of life 6 months poststroke. Arch Phys Med Rehabil. 2002;83:1035–42.CrossRefPubMed Mayo NE, Wood-Dauphinee S, Coté R, Durcan L, Carlton J. Activity, participation, and quality of life 6 months poststroke. Arch Phys Med Rehabil. 2002;83:1035–42.CrossRefPubMed
6.
go back to reference Lord SE, McPherson K, McNaughton HK, Rochester L, Weatherall M. Community ambulation after stroke: how important and obtainable is it and what measures appear predictive? Arch Phys Med Rehabil. 2004;85:234–9.CrossRefPubMed Lord SE, McPherson K, McNaughton HK, Rochester L, Weatherall M. Community ambulation after stroke: how important and obtainable is it and what measures appear predictive? Arch Phys Med Rehabil. 2004;85:234–9.CrossRefPubMed
7.
go back to reference Rand D, Eng JJ, Tang PF, Jeng JS, Hung C. How active are people with stroke? Use of accelerometers to assess physical activity. Stroke. 2009;40:163–8.CrossRefPubMed Rand D, Eng JJ, Tang PF, Jeng JS, Hung C. How active are people with stroke? Use of accelerometers to assess physical activity. Stroke. 2009;40:163–8.CrossRefPubMed
8.
go back to reference Dean CM, Richards CL, Malouin F. Task-related circuit training improves performance of locomotor tasks in chronic stroke: a randomized, controlled pilot trial. Arch Phys Med Rehabil. 2000;81:409–17.CrossRefPubMed Dean CM, Richards CL, Malouin F. Task-related circuit training improves performance of locomotor tasks in chronic stroke: a randomized, controlled pilot trial. Arch Phys Med Rehabil. 2000;81:409–17.CrossRefPubMed
9.
go back to reference Rand D, Kizony R, Weiss PT. The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation. J Neurol Phys Ther. 2008;32:155–63.CrossRefPubMed Rand D, Kizony R, Weiss PT. The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation. J Neurol Phys Ther. 2008;32:155–63.CrossRefPubMed
10.
go back to reference Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyber Psychol Behav. 2006;9:157–62.CrossRef Fung J, Richards CL, Malouin F, McFadyen BJ, Lamontagne A. A treadmill and motion coupled virtual reality system for gait training post-stroke. Cyber Psychol Behav. 2006;9:157–62.CrossRef
11.
go back to reference Rizzo AA, Schultheis M, Kerns KA, Mateer C. Analysis of assets for virtual reality applications in neuropsychology. Neuropsychol Rehabil. 2004;14:207–40.CrossRef Rizzo AA, Schultheis M, Kerns KA, Mateer C. Analysis of assets for virtual reality applications in neuropsychology. Neuropsychol Rehabil. 2004;14:207–40.CrossRef
12.
go back to reference Holden MK. Virtual environments for motor rehabilitation: Review. Cyberpsychol Behav. 2005;8:187–211.CrossRefPubMed Holden MK. Virtual environments for motor rehabilitation: Review. Cyberpsychol Behav. 2005;8:187–211.CrossRefPubMed
13.
go back to reference Brummels KA, Blasius T, Cortright T, Oumedian D, Solberg B. Comparison of efficacy between traditional and video game based balance programs. Clin Kinesiol. 2008;62:26–31. Brummels KA, Blasius T, Cortright T, Oumedian D, Solberg B. Comparison of efficacy between traditional and video game based balance programs. Clin Kinesiol. 2008;62:26–31.
14.
go back to reference Schultheis MT, Rizzo AA. The application of virtual reality technology in rehabilitation. Rehabil Psychol. 2001;46:296–311.CrossRef Schultheis MT, Rizzo AA. The application of virtual reality technology in rehabilitation. Rehabil Psychol. 2001;46:296–311.CrossRef
15.
go back to reference Burdea GC. Virtual rehabilitation-benefits and challenges. Methods Inf Med. 2003;42:519–23.PubMed Burdea GC. Virtual rehabilitation-benefits and challenges. Methods Inf Med. 2003;42:519–23.PubMed
16.
go back to reference Rose FD, Attree EA, Johnson DA. Virtual reality: an assistive technology in neurological rehabilitation. Curr Opin Neurol. 1996;9:461–7.CrossRefPubMed Rose FD, Attree EA, Johnson DA. Virtual reality: an assistive technology in neurological rehabilitation. Curr Opin Neurol. 1996;9:461–7.CrossRefPubMed
17.
go back to reference Crosbie JH, Lennon S, Basford JR, McDonough SM. Virtual reality in stroke rehabilitation: still more virtual than real. Disabil Rehabil. 2007;29:1139–46.CrossRefPubMed Crosbie JH, Lennon S, Basford JR, McDonough SM. Virtual reality in stroke rehabilitation: still more virtual than real. Disabil Rehabil. 2007;29:1139–46.CrossRefPubMed
18.
go back to reference Fluet GG, Deutsch JE. Virtual reality for sensorimotor rehabilitation post-stroke: the promise and current state of the field. Curr Phy Med Rehabil Reports. 2013;1:9–20.CrossRef Fluet GG, Deutsch JE. Virtual reality for sensorimotor rehabilitation post-stroke: the promise and current state of the field. Curr Phy Med Rehabil Reports. 2013;1:9–20.CrossRef
19.
go back to reference Lohse KR, Hilderman CGE, Cheung KL, Van der Loos HFM. Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One. 2014;9, e93318.CrossRefPubMedCentralPubMed Lohse KR, Hilderman CGE, Cheung KL, Van der Loos HFM. Virtual reality therapy for adults post-stroke: a systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One. 2014;9, e93318.CrossRefPubMedCentralPubMed
20.
go back to reference Moreira MC, de Amorim Lima AM, Ferraz KM, Benedetti Rodrigues MA. Use of virtual reality in gait recovery among post stroke patients - a systematic literature review. Disabil Rehabil Assist Technol. 2013;8:357–62.CrossRefPubMed Moreira MC, de Amorim Lima AM, Ferraz KM, Benedetti Rodrigues MA. Use of virtual reality in gait recovery among post stroke patients - a systematic literature review. Disabil Rehabil Assist Technol. 2013;8:357–62.CrossRefPubMed
21.
go back to reference Laver KE, George S, Thomas S, Deutsch JE, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2015; Art. No. CD008349 (http://dx.doi.org/10.1002/14651858.CD008349.pub3) Laver KE, George S, Thomas S, Deutsch JE, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2015; Art. No. CD008349 (http://​dx.​doi.​org/​10.​1002/​14651858.​CD008349.​pub3)
22.
go back to reference Arksey H, O’Malley L. Scoping studies: towards a methodological framework. Int J Soc Res Methodol. 2005;8:19–32.CrossRef Arksey H, O’Malley L. Scoping studies: towards a methodological framework. Int J Soc Res Methodol. 2005;8:19–32.CrossRef
23.
go back to reference Patla AE, Shumway-Cook A. Dimensions of mobility: defining the complexity and difficulty associated with community mobility. J Aging Phys Activ. 1999;7:7–19. Patla AE, Shumway-Cook A. Dimensions of mobility: defining the complexity and difficulty associated with community mobility. J Aging Phys Activ. 1999;7:7–19.
24.
25.
go back to reference Perry J, Garrett M, Gronley JK, Mulroy SJ. Classification of walking handicap in the stroke population. Stroke. 1995;26:982–9.CrossRefPubMed Perry J, Garrett M, Gronley JK, Mulroy SJ. Classification of walking handicap in the stroke population. Stroke. 1995;26:982–9.CrossRefPubMed
28.
go back to reference Jaffe DL, Brown DA, Pierson-Carey CD, Buckley EL, Lew HL. Stepping over obstacles to improve walking in individuals with poststroke hemiplegia. J Rehabil Res Dev. 2004;41:283–92.CrossRefPubMed Jaffe DL, Brown DA, Pierson-Carey CD, Buckley EL, Lew HL. Stepping over obstacles to improve walking in individuals with poststroke hemiplegia. J Rehabil Res Dev. 2004;41:283–92.CrossRefPubMed
29.
go back to reference You SH, Jang SH, Kim YH, Hallett M, Ahn SH, Kwon YH, et al. Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: an experimenter-blind randomized study. Stroke. 2005;36:1166–71.CrossRefPubMed You SH, Jang SH, Kim YH, Hallett M, Ahn SH, Kwon YH, et al. Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: an experimenter-blind randomized study. Stroke. 2005;36:1166–71.CrossRefPubMed
30.
go back to reference Yang YR, Tsai MP, Chuang TY, Sung WH, Wang RY. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Pos. 2008;28:201–6.CrossRef Yang YR, Tsai MP, Chuang TY, Sung WH, Wang RY. Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial. Gait Pos. 2008;28:201–6.CrossRef
31.
go back to reference Mirelman A, Bonato P, Deutsch JE. Effects of training with a robot-virtual reality system compared with a robot alone on the gait of individuals after stroke. Stroke. 2009;40:169–74.CrossRefPubMed Mirelman A, Bonato P, Deutsch JE. Effects of training with a robot-virtual reality system compared with a robot alone on the gait of individuals after stroke. Stroke. 2009;40:169–74.CrossRefPubMed
32.
go back to reference Kim JHPP, Jang SHM, Kim CSPP, Jung JHMM, You JHP. Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study. Am J Phys Med Rehabil. 2009;88:693–701.CrossRefPubMed Kim JHPP, Jang SHM, Kim CSPP, Jung JHMM, You JHP. Use of virtual reality to enhance balance and ambulation in chronic stroke: a double-blind, randomized controlled study. Am J Phys Med Rehabil. 2009;88:693–701.CrossRefPubMed
33.
go back to reference Mirelman A, Patritti BL, Bonato P, Deutsch JE. Effects of virtual reality training on gait biomechanics of individuals post-stroke. Gait Pos. 2010;31:433–7.CrossRef Mirelman A, Patritti BL, Bonato P, Deutsch JE. Effects of virtual reality training on gait biomechanics of individuals post-stroke. Gait Pos. 2010;31:433–7.CrossRef
34.
go back to reference Yang SP, Hwang WHM, Tsai YCP, Liu FKM, Hsieh LFM, Chen JSP. Improving balance skills in patients who had stroke through virtual reality treadmill training. Am J Phys Med Rehabil. 2011;90:969–78.CrossRefPubMed Yang SP, Hwang WHM, Tsai YCP, Liu FKM, Hsieh LFM, Chen JSP. Improving balance skills in patients who had stroke through virtual reality treadmill training. Am J Phys Med Rehabil. 2011;90:969–78.CrossRefPubMed
35.
go back to reference Cho KH, Lee KJ, Song CH. Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients. Tohoku J Exp Med. 2012;228:69–74.CrossRefPubMed Cho KH, Lee KJ, Song CH. Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients. Tohoku J Exp Med. 2012;228:69–74.CrossRefPubMed
36.
go back to reference Cho KH, Lee WH. Virtual walking training program using a real-world video recording for patients with chronic stroke: a pilot study. Am J Phy Med Rehabil. 2013;92:371–84.CrossRef Cho KH, Lee WH. Virtual walking training program using a real-world video recording for patients with chronic stroke: a pilot study. Am J Phy Med Rehabil. 2013;92:371–84.CrossRef
37.
go back to reference Rajaratnam BS, KaiEn JG, JiaLin L, SweeSin K, FenRu SS, Enting L, et al. Does the inclusion of virtual reality games within conventional rehabilitation enhance balance retraining after a recent episode of stroke? Rehabil Res Pract. 2013. doi:10.1155/2013/64956. 6 pages. Rajaratnam BS, KaiEn JG, JiaLin L, SweeSin K, FenRu SS, Enting L, et al. Does the inclusion of virtual reality games within conventional rehabilitation enhance balance retraining after a recent episode of stroke? Rehabil Res Pract. 2013. doi:10.​1155/​2013/​64956. 6 pages.
38.
go back to reference Fritz SL, Peters DM, Merlo AM, Donley J. Active video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial. Top Stroke Rehabil. 2013;20:218–25.CrossRefPubMed Fritz SL, Peters DM, Merlo AM, Donley J. Active video-gaming effects on balance and mobility in individuals with chronic stroke: a randomized controlled trial. Top Stroke Rehabil. 2013;20:218–25.CrossRefPubMed
39.
go back to reference Shin WS, Lee DY, Lee SW. The effects of rehabilitation exercise using a home video game (PS2) on gait ability of chronic stroke patients. J Korea Acad Industr Coop Soc. 2010;11:368–74.CrossRef Shin WS, Lee DY, Lee SW. The effects of rehabilitation exercise using a home video game (PS2) on gait ability of chronic stroke patients. J Korea Acad Industr Coop Soc. 2010;11:368–74.CrossRef
40.
go back to reference Jung J, Yu J, Kang H. Effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. J Phys Ther Sci. 2012;24:1133–6.CrossRef Jung J, Yu J, Kang H. Effects of virtual reality treadmill training on balance and balance self-efficacy in stroke patients with a history of falling. J Phys Ther Sci. 2012;24:1133–6.CrossRef
41.
go back to reference Kim EK, Kang JH, Park JS, Jung BH. Clinical feasibility of interactive commercial Nintendo gaming for chronic stroke rehabilitation. J Phys Ther Sci. 2012;24:901–3.CrossRef Kim EK, Kang JH, Park JS, Jung BH. Clinical feasibility of interactive commercial Nintendo gaming for chronic stroke rehabilitation. J Phys Ther Sci. 2012;24:901–3.CrossRef
42.
go back to reference Singh DKA, Nordin NAM NAA, Lim BK, Soh LC. Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors. BMC Neurol. 2013;13:199.CrossRefPubMedCentralPubMed Singh DKA, Nordin NAM NAA, Lim BK, Soh LC. Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors. BMC Neurol. 2013;13:199.CrossRefPubMedCentralPubMed
43.
go back to reference Walker ML, Ringleb SI, Maihafer GC, Walker R, Crouch JR, Van LB, et al. Virtual reality-enhanced partial body weight-supported treadmill training poststroke: feasibility and effectiveness in 6 subjects. Arch Phys Med Rehabil. 2010;91:115–22.CrossRefPubMed Walker ML, Ringleb SI, Maihafer GC, Walker R, Crouch JR, Van LB, et al. Virtual reality-enhanced partial body weight-supported treadmill training poststroke: feasibility and effectiveness in 6 subjects. Arch Phys Med Rehabil. 2010;91:115–22.CrossRefPubMed
44.
go back to reference Cikajlo I, Rudolf M, Goljar N, Burger H, Matjačić Z. Telerehabilitation using virtual reality task can improve balance in patients with stroke. Disabil Rehabil. 2011;34:13–8.CrossRefPubMed Cikajlo I, Rudolf M, Goljar N, Burger H, Matjačić Z. Telerehabilitation using virtual reality task can improve balance in patients with stroke. Disabil Rehabil. 2011;34:13–8.CrossRefPubMed
45.
go back to reference Deutsch JE, Merians AS, Adamovich S, Poizner H, Burdea GC. Development and application of virtual reality technology to improve hand use and gait of individuals post-stroke. Restor Neurol Neurosci. 2004;22:371–86.PubMed Deutsch JE, Merians AS, Adamovich S, Poizner H, Burdea GC. Development and application of virtual reality technology to improve hand use and gait of individuals post-stroke. Restor Neurol Neurosci. 2004;22:371–86.PubMed
46.
go back to reference Betker AL, Szturm T, Moussavi ZK, Nett C. Video game-based exercises for balance rehabilitation: a single-subject design. Arch Phys Med Rehabil. 2006;87:1141–9.CrossRefPubMed Betker AL, Szturm T, Moussavi ZK, Nett C. Video game-based exercises for balance rehabilitation: a single-subject design. Arch Phys Med Rehabil. 2006;87:1141–9.CrossRefPubMed
47.
go back to reference Flynn S, Palma P, Bender A. Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. J Neurol Phys Ther. 2007;31:180–9.CrossRefPubMed Flynn S, Palma P, Bender A. Feasibility of using the Sony PlayStation 2 gaming platform for an individual poststroke: a case report. J Neurol Phys Ther. 2007;31:180–9.CrossRefPubMed
48.
go back to reference Dunning K, Levine P, Schmitt L, Israel S, Fulk G. An ankle to computer virtual reality system for improving gait and function in a person 9 months post stroke. Top Stroke Rehabil. 2008;15:602–10.CrossRefPubMed Dunning K, Levine P, Schmitt L, Israel S, Fulk G. An ankle to computer virtual reality system for improving gait and function in a person 9 months post stroke. Top Stroke Rehabil. 2008;15:602–10.CrossRefPubMed
49.
go back to reference Feasel J, Whitton MC, Kassler R, Brooks FP, Lewek MD. The integrated virtual environment rehabilitation treadmill system. IEEE Trans Neural Syst Rehabil Eng. 2011;19:290–7.CrossRefPubMed Feasel J, Whitton MC, Kassler R, Brooks FP, Lewek MD. The integrated virtual environment rehabilitation treadmill system. IEEE Trans Neural Syst Rehabil Eng. 2011;19:290–7.CrossRefPubMed
50.
go back to reference Lewek MD, Feasel J, Wentz E, Brooks FP, Whitton MC. Use of visual and proprioceptive feedback to improve gait speed and spatiotemporal symmetry following chronic stroke: A case series. Phys Ther. 2012;92:748–56.CrossRefPubMedCentralPubMed Lewek MD, Feasel J, Wentz E, Brooks FP, Whitton MC. Use of visual and proprioceptive feedback to improve gait speed and spatiotemporal symmetry following chronic stroke: A case series. Phys Ther. 2012;92:748–56.CrossRefPubMedCentralPubMed
52.
go back to reference Kitago T, Krakauer JW. Motor learning principles for neurorehabilitation. In: Barnes MP, Good DC, editors. Handbook of clinical neurology, vol 110. Amsterdam: Elsevier B.V; 2013. p.93-103. Kitago T, Krakauer JW. Motor learning principles for neurorehabilitation. In: Barnes MP, Good DC, editors. Handbook of clinical neurology, vol 110. Amsterdam: Elsevier B.V; 2013. p.93-103.
53.
go back to reference Yu K, Wu Y, Zhang Q, Xie H, Liu G, Guo Z, et al. Enriched environment induces angiogenesis and improves neural function outcomes in a rat stroke model. J Neurol Sci. 2014;347:275–80.CrossRefPubMed Yu K, Wu Y, Zhang Q, Xie H, Liu G, Guo Z, et al. Enriched environment induces angiogenesis and improves neural function outcomes in a rat stroke model. J Neurol Sci. 2014;347:275–80.CrossRefPubMed
54.
go back to reference Van Vliet PM, Wulf G. Extrinsic feedback for motor learning after stroke: What is the evidence? Disabil Rehabil. 2006;28:831–40.CrossRefPubMed Van Vliet PM, Wulf G. Extrinsic feedback for motor learning after stroke: What is the evidence? Disabil Rehabil. 2006;28:831–40.CrossRefPubMed
Metadata
Title
Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review
Authors
Anuja Darekar
Bradford J McFadyen
Anouk Lamontagne
Joyce Fung
Publication date
01-12-2015
Publisher
BioMed Central
Published in
Journal of NeuroEngineering and Rehabilitation / Issue 1/2015
Electronic ISSN: 1743-0003
DOI
https://doi.org/10.1186/s12984-015-0035-3

Other articles of this Issue 1/2015

Journal of NeuroEngineering and Rehabilitation 1/2015 Go to the issue