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Published in: International Journal of Mental Health and Addiction 2/2008

01-04-2008

Commentary: A Response to “Problems with the Concept of Video Game “Addiction”: Some Case Study Examples”

Author: Alex Blaszczynski

Published in: International Journal of Mental Health and Addiction | Issue 2/2008

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Abstract

Confusion surrounds the concept and definition of videogame addiction. There is an inherent tendency to categorize certain repetitive appetitive behaviours as addictive on the basis of adverse consequences without taking into account the core requirement of impaired control manifested as the failure to cease or limit behaviour despite the genuine motivation to do so. Value-based criticism of a behaviour or its associated harm is insufficient to pathologize that behaviour as a psychological disorder. Similarly, the simple act of applying one set of diagnostic criteria for one disorder to another is not scientifically or logically acceptable. The study of videogame play may shed light on the concept of non-substance addictions and the role of pre-existing mental health in its etiology. Richard Wood (Wood 2007 this issue) offers an interesting perspective on this topic.
Literature
go back to reference Griffiths, M. D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101–120.CrossRef Griffiths, M. D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101–120.CrossRef
go back to reference Griffiths, M. D., & Wood, R. (2000). Risk factors in adolescence: The case of gambling, video-game playing, and the internet. Journal of Gambling Behavior, 16, 199–227.CrossRef Griffiths, M. D., & Wood, R. (2000). Risk factors in adolescence: The case of gambling, video-game playing, and the internet. Journal of Gambling Behavior, 16, 199–227.CrossRef
go back to reference Wood, R. (2007). The problem with the concept of video game “addiction”: Some case examples. International Journal of Mental Health & Addiction, this issue. Wood, R. (2007). The problem with the concept of video game “addiction”: Some case examples. International Journal of Mental Health & Addiction, this issue.
Metadata
Title
Commentary: A Response to “Problems with the Concept of Video Game “Addiction”: Some Case Study Examples”
Author
Alex Blaszczynski
Publication date
01-04-2008
Publisher
Springer-Verlag
Published in
International Journal of Mental Health and Addiction / Issue 2/2008
Print ISSN: 1557-1874
Electronic ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-007-9132-2

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