Skip to main content
Top
Published in: International Journal of Mental Health and Addiction 2/2008

01-04-2008

Problems with the Concept of Video Game “Addiction”: Some Case Study Examples

Author: Richard T. A. Wood

Published in: International Journal of Mental Health and Addiction | Issue 2/2008

Login to get access

Abstract

This paper argues that the recent concerns about video game “addiction” have been based less on scientific facts and more upon media hysteria. By examining the literature, it will be demonstrated that the current criteria used for identifying this concept are both inappropriate and misleading. Furthermore, by presenting four case studies as examples it will be demonstrated how such claims of video game addiction can be inaccurately applied. It is concluded that the most likely reasons that people play video games excessively are due to either ineffective time management skills, or as a symptomatic response to other underlying problems that they are escaping from, rather than any inherent addictive properties of the actual games.
Literature
go back to reference A.P.A. (2000). American Psychiatric Association, Diagnostic and statistical manual of mental disorders (4th edn.). Washington DC: American Psychiatric Association. A.P.A. (2000). American Psychiatric Association, Diagnostic and statistical manual of mental disorders (4th edn.). Washington DC: American Psychiatric Association.
go back to reference Baker, A. (ed.) (2000). Serious Shopping: Essays in Psychotherapy and Consumerism. London: Free Association Books. Baker, A. (ed.) (2000). Serious Shopping: Essays in Psychotherapy and Consumerism. London: Free Association Books.
go back to reference Black, W. B., & Moyer, T. (1998). Clinical features and psychiatric comorbidity of subjects with pathological gambling behaviour. Psychiatric Services, 49, 1434–1439.PubMed Black, W. B., & Moyer, T. (1998). Clinical features and psychiatric comorbidity of subjects with pathological gambling behaviour. Psychiatric Services, 49, 1434–1439.PubMed
go back to reference Charlton, J. P. (2002). A factor-analytic investigation of computer ‘addiction’ and engagement. British Journal of Psychology, 93, 329–344.PubMedCrossRef Charlton, J. P. (2002). A factor-analytic investigation of computer ‘addiction’ and engagement. British Journal of Psychology, 93, 329–344.PubMedCrossRef
go back to reference Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531–1548.CrossRef Charlton, J. P., & Danforth, I. D. W. (2007). Distinguishing addiction and high engagement in the context of online game playing. Computers in Human Behavior, 23(3), 1531–1548.CrossRef
go back to reference Christenson, G. A., Faber, R. J., de Zwaan, M., et al. (1994). Compulsive buying: Descriptive characteristics and psychiatric comorbidity. Journal of Clinical Psychiatry, 55, 5–11.PubMed Christenson, G. A., Faber, R. J., de Zwaan, M., et al. (1994). Compulsive buying: Descriptive characteristics and psychiatric comorbidity. Journal of Clinical Psychiatry, 55, 5–11.PubMed
go back to reference Dickerson, M., & Baron, E. (2000). Contemporary issues and future directions for research into pathological gambling. Addiction, 95, 1145–1159.PubMedCrossRef Dickerson, M., & Baron, E. (2000). Contemporary issues and future directions for research into pathological gambling. Addiction, 95, 1145–1159.PubMedCrossRef
go back to reference ELSPA (2003). The cultural life of computer and video games: A cross industry study. London: ELSPA White Paper. ELSPA (2003). The cultural life of computer and video games: A cross industry study. London: ELSPA White Paper.
go back to reference Feigelman, W., Wallisch, L. S., & Lesieur, H. R. (1998). Problem gamblers, problem substance users, and dual problem individuals: An epidemiological study. American Journal of Public Health, 88, 467–470.PubMedCrossRef Feigelman, W., Wallisch, L. S., & Lesieur, H. R. (1998). Problem gamblers, problem substance users, and dual problem individuals: An epidemiological study. American Journal of Public Health, 88, 467–470.PubMedCrossRef
go back to reference Fisher, S. E. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545–553.PubMedCrossRef Fisher, S. E. (1994). Identifying video game addiction in children and adolescents. Addictive Behaviors, 19(5), 545–553.PubMedCrossRef
go back to reference Griffiths, M. D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101–120.CrossRef Griffiths, M. D. (1993). Fruit machine gambling: The importance of structural characteristics. Journal of Gambling Studies, 9, 101–120.CrossRef
go back to reference Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82, 475–480.PubMedCrossRef Griffiths, M. D., & Hunt, N. (1998). Dependence on computer games by adolescents. Psychological Reports, 82, 475–480.PubMedCrossRef
go back to reference Griffiths, M. D., & Larkin, M. (2004). Conceptualizing addiction: The case for a ‘complex systems’ account. Addiction Research and Theory, 12, 99–102.CrossRef Griffiths, M. D., & Larkin, M. (2004). Conceptualizing addiction: The case for a ‘complex systems’ account. Addiction Research and Theory, 12, 99–102.CrossRef
go back to reference Grusser, S. M., Thalemann, R., Albrecht, U., & Thalemann, C. N. (2005). Excessive computer usage in adolescents—a psychometric evaluation. Wiener Klinische Wochenschrift, 117,5–6, 188–195. Grusser, S. M., Thalemann, R., Albrecht, U., & Thalemann, C. N. (2005). Excessive computer usage in adolescents—a psychometric evaluation. Wiener Klinische Wochenschrift, 117,5–6, 188–195.
go back to reference Gupta, R., & Derevensky, J. L. (1997). The relationship between gambling and video-game playing behavior in children and adolescents. Journal of Gambling Studies, 12, 375–394.CrossRef Gupta, R., & Derevensky, J. L. (1997). The relationship between gambling and video-game playing behavior in children and adolescents. Journal of Gambling Studies, 12, 375–394.CrossRef
go back to reference Gupta, R., & Derevensky, L. (2001). An examination of differential coping styles of adolescents with gambling problems. Report presented to the Ministry of Health and Long-Term Care, Ontario, Canada. Gupta, R., & Derevensky, L. (2001). An examination of differential coping styles of adolescents with gambling problems. Report presented to the Ministry of Health and Long-Term Care, Ontario, Canada.
go back to reference Krivanek, J. (1988). Addictions. London: Allen and Unwin. Krivanek, J. (1988). Addictions. London: Allen and Unwin.
go back to reference Ladouceur, R., & Sévigny, S. (2005). Structural characteristics of video lotteries: Effects of a stopping device on the illusion of control and gambling persistence. Journal of Gambling Studies, 21, 117–131.PubMedCrossRef Ladouceur, R., & Sévigny, S. (2005). Structural characteristics of video lotteries: Effects of a stopping device on the illusion of control and gambling persistence. Journal of Gambling Studies, 21, 117–131.PubMedCrossRef
go back to reference Larkin, M., Wood, R. T. A., & Griffiths, M. D. (2006). Editorial: Towards addiction as relationship. Addiction Research and Theory, 14, 3.CrossRef Larkin, M., Wood, R. T. A., & Griffiths, M. D. (2006). Editorial: Towards addiction as relationship. Addiction Research and Theory, 14, 3.CrossRef
go back to reference Nower, L., Derevensky, J., & Gupta, R. (2004). The relationship of impulsivity, sensation seeking, coping and substance use in youth gamblers. Psychology of Addictive Behaviors, 18, 49–55.PubMedCrossRef Nower, L., Derevensky, J., & Gupta, R. (2004). The relationship of impulsivity, sensation seeking, coping and substance use in youth gamblers. Psychology of Addictive Behaviors, 18, 49–55.PubMedCrossRef
go back to reference Reid, R. L. (1986). The psychology of the near miss. Journal of Gambling Behavior, 2, 32–39.CrossRef Reid, R. L. (1986). The psychology of the near miss. Journal of Gambling Behavior, 2, 32–39.CrossRef
go back to reference Salguero, R. A. T., & Morán, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 12, 1601–1606.CrossRef Salguero, R. A. T., & Morán, R. M. B. (2002). Measuring problem video game playing in adolescents. Addiction, 12, 1601–1606.CrossRef
go back to reference Scannell, E. D., Quirk, M. M., Smith, K., Maddern, R., & Dickerson, M. (2000). Females’ coping styles and control over poker machine gambling. Journal of Gambling Studies, 16, 417–432.PubMedCrossRef Scannell, E. D., Quirk, M. M., Smith, K., Maddern, R., & Dickerson, M. (2000). Females’ coping styles and control over poker machine gambling. Journal of Gambling Studies, 16, 417–432.PubMedCrossRef
go back to reference Shaffer, H. J., LaPlante, D. A., LaBrie, R. A., Kidman, R. C., Donato, A. N., & Stanton, M. V. (2004). Toward a syndrome model of addiction: Multiple expressions, common etiology. Harvard Review of Psychiatry, 12, 367–374.PubMedCrossRef Shaffer, H. J., LaPlante, D. A., LaBrie, R. A., Kidman, R. C., Donato, A. N., & Stanton, M. V. (2004). Toward a syndrome model of addiction: Multiple expressions, common etiology. Harvard Review of Psychiatry, 12, 367–374.PubMedCrossRef
go back to reference Strickland, L. H., & Grote, F. W. (1967). Temporal presentation of winning symbols and slot machine playing. Journal of Experimental Psychology, 74, 10–13.PubMedCrossRef Strickland, L. H., & Grote, F. W. (1967). Temporal presentation of winning symbols and slot machine playing. Journal of Experimental Psychology, 74, 10–13.PubMedCrossRef
go back to reference Wood, R. T. A., & Griffiths, M. D. (2007). A qualitative investigation of problem gambling as an escape-based coping strategy. Psychology and Psychotherapy: Theory, Research and Practise, 80(1), 107–125.CrossRef Wood, R. T. A., & Griffiths, M. D. (2007). A qualitative investigation of problem gambling as an escape-based coping strategy. Psychology and Psychotherapy: Theory, Research and Practise, 80(1), 107–125.CrossRef
go back to reference Wood, R. T. A., Griffiths, M. D., Chappell, D., & Davies, M. N. O. (2004a).The structural characteristics of video games: A psycho-structural analysis. Cyberpsychology and Behavior, 7, 1–10.PubMedCrossRef Wood, R. T. A., Griffiths, M. D., Chappell, D., & Davies, M. N. O. (2004a).The structural characteristics of video games: A psycho-structural analysis. Cyberpsychology and Behavior, 7, 1–10.PubMedCrossRef
go back to reference Wood, R. T. A., Griffiths, M. D., & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. Cyberpsychology and Behavior, 10(1), 38–44.PubMedCrossRef Wood, R. T. A., Griffiths, M. D., & Parke, A. (2007). Experiences of time loss among videogame players: An empirical study. Cyberpsychology and Behavior, 10(1), 38–44.PubMedCrossRef
go back to reference Wood, R. T. A., Gupta, R., Derevensky, J. L., & Griffiths M. D. (2004b).Video game playing and gambling in adolescents. Journal of Child and Adolescent Substance Abuse, 14, 77–100.CrossRef Wood, R. T. A., Gupta, R., Derevensky, J. L., & Griffiths M. D. (2004b).Video game playing and gambling in adolescents. Journal of Child and Adolescent Substance Abuse, 14, 77–100.CrossRef
go back to reference Young, K. S. (1996). Internet addiction: The emergence of a new clinical disorder. Paper presented at the 104th Annual Meeting of the American Psychological Association, Toronto. Young, K. S. (1996). Internet addiction: The emergence of a new clinical disorder. Paper presented at the 104th Annual Meeting of the American Psychological Association, Toronto.
Metadata
Title
Problems with the Concept of Video Game “Addiction”: Some Case Study Examples
Author
Richard T. A. Wood
Publication date
01-04-2008
Publisher
Springer-Verlag
Published in
International Journal of Mental Health and Addiction / Issue 2/2008
Print ISSN: 1557-1874
Electronic ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-007-9118-0

Other articles of this Issue 2/2008

International Journal of Mental Health and Addiction 2/2008 Go to the issue