Skip to main content
Top
Published in: Journal of Contemporary Psychotherapy 4/2009

01-12-2009 | Original Paper

Videogame Addiction and its Treatment

Authors: Mark D. Griffiths, Alex Meredith

Published in: Journal of Contemporary Psychotherapy | Issue 4/2009

Login to get access

Abstract

For many, the concept of videogame addiction seems far-fetched, particularly if their concepts and definitions of addiction involve the taking of drugs. This paper overviews the small, but growing area of videogame addiction and then examines the treatment options available for those affected by excessive videogame playing. An overview of the available empirical literature appears to indicate that adverse effects are likely to affect only a relatively small subgroup of players and that frequent players are the most at-risk for developing problems. Worldwide, there are relatively few practitioners that specialise in the treatment of videogame addiction and this may be because there are so few players who are genuinely addicted to playing videogames. However, the Internet may be facilitating excessive online game playing as evidenced by the increasing number of specialist addiction treatment clinics for online videogame addiction. This paper overviews the various approaches that have been used as an intervention in treating videogame addicts, including online support groups, 12-step programmes, behavioural and cognitive-behavioural therapies, and motivational interviewing.
Literature
go back to reference Brasington, R. (1990). Nintendinitis. The New England Journal of Medicine, 322, 1473–1474.PubMed Brasington, R. (1990). Nintendinitis. The New England Journal of Medicine, 322, 1473–1474.PubMed
go back to reference Chappell, D., Eatough, V. E., Davies, M. N. O., & Griffiths, M. D. (2006). EverQuest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216. doi:10.1007/s11469-006-9028-6.CrossRef Chappell, D., Eatough, V. E., Davies, M. N. O., & Griffiths, M. D. (2006). EverQuest—It’s just a computer game right? An interpretative phenomenological analysis of online gaming addiction. International Journal of Mental Health and Addiction, 4, 205–216. doi:10.​1007/​s11469-006-9028-6.CrossRef
go back to reference Corkery, J. C. (1990). Nintendo power. American Journal of Diseases of Children, 144, 959.PubMed Corkery, J. C. (1990). Nintendo power. American Journal of Diseases of Children, 144, 959.PubMed
go back to reference De Freitas, S., & Griffiths, M. D. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38, 536–538. De Freitas, S., & Griffiths, M. D. (2007). Online gaming as an educational tool in learning and training. British Journal of Educational Technology, 38, 536–538.
go back to reference Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a reason to be concerned? Bulletin of the Psychonomic Society, 22, 309–312. Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a reason to be concerned? Bulletin of the Psychonomic Society, 22, 309–312.
go back to reference Friedland, R. P., & St. John, J. N. (1984). Video-game palsy: Distal ulnar neuropathy in a video game enthusiast. The New England Journal of Medicine, 311, 58–59.PubMed Friedland, R. P., & St. John, J. N. (1984). Video-game palsy: Distal ulnar neuropathy in a video game enthusiast. The New England Journal of Medicine, 311, 58–59.PubMed
go back to reference Griffiths, M.D. (1997). Computer game playing in early adolescence. Youth and Society, 29, 223–237.CrossRef Griffiths, M.D. (1997). Computer game playing in early adolescence. Youth and Society, 29, 223–237.CrossRef
go back to reference Griffiths, M. D. (2002a). The educational benefits of videogames. Education and Health, 20, 47–51. Griffiths, M. D. (2002a). The educational benefits of videogames. Education and Health, 20, 47–51.
go back to reference Griffiths, M. D. (2002b). Gambling and gaming addictions in adolescence. Leicester: British Psychological Society/Blackwells. Griffiths, M. D. (2002b). Gambling and gaming addictions in adolescence. Leicester: British Psychological Society/Blackwells.
go back to reference Griffiths, M. D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49. Griffiths, M. D. (2003). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49.
go back to reference Griffiths, M.D. (2003a). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8, 547–554. CrossRef Griffiths, M.D. (2003a). The therapeutic use of videogames in childhood and adolescence. Clinical Child Psychology and Psychiatry, 8, 547–554. CrossRef
go back to reference Griffiths, M.D. (2003b). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49. Griffiths, M.D. (2003b). Videogames: Advice for teachers and parents. Education and Health, 21, 48–49.
go back to reference Griffiths, M. D. (2005b). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of computer game studies (pp. 161–171). Boston: MIT Press. Griffiths, M. D. (2005b). The therapeutic value of videogames. In J. Goldstein & J. Raessens (Eds.), Handbook of computer game studies (pp. 161–171). Boston: MIT Press.
go back to reference Griffiths, M. D. (2007). Online gaming addictions: Legislation or moderation? E-commerce. Law & Policy, 6(9), 10–11. Griffiths, M. D. (2007). Online gaming addictions: Legislation or moderation? E-commerce. Law & Policy, 6(9), 10–11.
go back to reference Griffiths, M. D. (2008). Internet and video-game addiction. In C. Essau (Ed.), Adolescent addiction: Epidemiology, assessment and treatment (pp. 231–267). San Diego: Elselvier. Griffiths, M. D. (2008). Internet and video-game addiction. In C. Essau (Ed.), Adolescent addiction: Epidemiology, assessment and treatment (pp. 231–267). San Diego: Elselvier.
go back to reference Griffiths, M. D. (2009a). The use of online methodologies in data collection for gambling and gaming addictions. International Journal of Mental Health and Addiction. doi: 10.1007/s11469-009-9209-1. Griffiths, M. D. (2009a). The use of online methodologies in data collection for gambling and gaming addictions. International Journal of Mental Health and Addiction. doi: 10.​1007/​s11469-009-9209-1.
go back to reference Griffiths, M. D. (2009b). Online computer gaming: Advice for parents and teachers. Education and Health, 27, 3–6. Griffiths, M. D. (2009b). Online computer gaming: Advice for parents and teachers. Education and Health, 27, 3–6.
go back to reference Hussain, Z., & Griffiths, M. D. (2009). Excessive use of Massively multi-player online role-playing games: A pilot study. International Journal of Mental Health and Addiction. Published in Online First: doi:10.1007/s11469-009-9202-8. Hussain, Z., & Griffiths, M. D. (2009). Excessive use of Massively multi-player online role-playing games: A pilot study. International Journal of Mental Health and Addiction. Published in Online First: doi:10.​1007/​s11469-009-9202-8.
go back to reference King, D., Delfabbro, P. & Griffiths, M. D. (2009). The psychological study of video game players: Methodological challenges and practical advice. International Journal of Mental Health and Addiction. Published Online First: doi:10.1007/s11469-009-9198-0. King, D., Delfabbro, P. & Griffiths, M. D. (2009). The psychological study of video game players: Methodological challenges and practical advice. International Journal of Mental Health and Addiction. Published Online First: doi:10.​1007/​s11469-009-9198-0.
go back to reference Klein, M. H. (1984). The bite of Pac-man. The Journal of Psychohistory, 11, 395–401. Klein, M. H. (1984). The bite of Pac-man. The Journal of Psychohistory, 11, 395–401.
go back to reference Kuczmierczyk, A. R., Walley, P. B., & Calhoun, K. S. (1987). Relaxation training, in vivo exposure and response-prevention in the treatment of compulsive video-game playing. Scandinavian Journal of Behaviour Therapy, 16, 185–190. Kuczmierczyk, A. R., Walley, P. B., & Calhoun, K. S. (1987). Relaxation training, in vivo exposure and response-prevention in the treatment of compulsive video-game playing. Scandinavian Journal of Behaviour Therapy, 16, 185–190.
go back to reference Loftus, G. A., & Loftus, E. F. (1983). Mind at play: The psychology of video games. New York: Basic Books. Loftus, G. A., & Loftus, E. F. (1983). Mind at play: The psychology of video games. New York: Basic Books.
go back to reference McCowan, T. C. (1981). Space invaders wrist. The New England Journal of Medicine, 304, 1368.PubMed McCowan, T. C. (1981). Space invaders wrist. The New England Journal of Medicine, 304, 1368.PubMed
go back to reference Miller, D. L. G. (1991). Nintendo neck. Canadian Medical Association Journal,145, 1202.PubMed Miller, D. L. G. (1991). Nintendo neck. Canadian Medical Association Journal,145, 1202.PubMed
go back to reference Miller, W. R., & Rollnick, S. (1991). Motivational interviewing: Preparing people to change addictive behavior. New York: Guildford Press. Miller, W. R., & Rollnick, S. (1991). Motivational interviewing: Preparing people to change addictive behavior. New York: Guildford Press.
go back to reference Mirman, M. J., & Bonian, V. G. (1992). “Mouse elbow”: A new repetitive stress injury. The Journal of the American Osteopathic Association, 92, 701.PubMed Mirman, M. J., & Bonian, V. G. (1992). “Mouse elbow”: A new repetitive stress injury. The Journal of the American Osteopathic Association, 92, 701.PubMed
go back to reference Orzack, M. H., Voluse, A. C., Wolf, D., & Hennen, J. (2006). An ongoing study of group treatment for men involved in problematic internet-enabled sexual behavior. Cyberpsychology & Behavior, 9, 348–360. doi:10.1089/cpb.2006.9.348.CrossRef Orzack, M. H., Voluse, A. C., Wolf, D., & Hennen, J. (2006). An ongoing study of group treatment for men involved in problematic internet-enabled sexual behavior. Cyberpsychology & Behavior, 9, 348–360. doi:10.​1089/​cpb.​2006.​9.​348.CrossRef
go back to reference Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. (1995). Home video game playing in schoolchildren: A study of incidence and patterns of play. Journal of Adolescence, 18, 687–691. doi:10.1006/jado.1995.1049.CrossRef Phillips, C. A., Rolls, S., Rouse, A., & Griffiths, M. (1995). Home video game playing in schoolchildren: A study of incidence and patterns of play. Journal of Adolescence, 18, 687–691. doi:10.​1006/​jado.​1995.​1049.CrossRef
go back to reference Prochaska, J. O., & DiClemente, C. C. (1982). Transtheoretical therapy: Toward a more integrative model of change. Psychotherapy: Theory, Research and Practice, 19, 276–288.CrossRef Prochaska, J. O., & DiClemente, C. C. (1982). Transtheoretical therapy: Toward a more integrative model of change. Psychotherapy: Theory, Research and Practice, 19, 276–288.CrossRef
go back to reference Reinstein, L. (1983). de Quervain’s stenosing tenosynovitis in a video games player. Archives of Physical Medicine and Rehabilitation, 64, 434–435.PubMed Reinstein, L. (1983). de Quervain’s stenosing tenosynovitis in a video games player. Archives of Physical Medicine and Rehabilitation, 64, 434–435.PubMed
go back to reference Schink, J. C. (1991). Nintendo enuresis. American Journal of Diseases of Children, 145, 1094.PubMed Schink, J. C. (1991). Nintendo enuresis. American Journal of Diseases of Children, 145, 1094.PubMed
go back to reference Shotton, M. (1989). Computer addiction?: A study of computer dependency. London: Taylor and Francis. Shotton, M. (1989). Computer addiction?: A study of computer dependency. London: Taylor and Francis.
go back to reference Siegal, I. M. (1991). Nintendonitis. Orthopedics, 14, 745. Siegal, I. M. (1991). Nintendonitis. Orthopedics, 14, 745.
go back to reference Spence, S. A. (1993). Nintendo hallucinations: A new phenomenological entity. Irish Journal of Psychological Medicine, 10, 98–99. Spence, S. A. (1993). Nintendo hallucinations: A new phenomenological entity. Irish Journal of Psychological Medicine, 10, 98–99.
go back to reference Wan, C., & Chiou, W. (2006a). Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior, 9, 317–324. doi:10.1089/cpb.2006.9.317.CrossRef Wan, C., & Chiou, W. (2006a). Psychological motives and online games addiction: A test of flow theory and humanistic needs theory for Taiwanese adolescents. Cyberpsychology & Behavior, 9, 317–324. doi:10.​1089/​cpb.​2006.​9.​317.CrossRef
go back to reference Wood, R. T. A., & Griffiths, M. D. (2007). Online guidance, advice, and support for problem gamblers and concerned relatives and friends: An evaluation of the gam-aid pilot service. British Journal of Guidance & Counselling, 35, 373–389. doi:10.1080/03069880701593540.CrossRef Wood, R. T. A., & Griffiths, M. D. (2007). Online guidance, advice, and support for problem gamblers and concerned relatives and friends: An evaluation of the gam-aid pilot service. British Journal of Guidance & Counselling, 35, 373–389. doi:10.​1080/​0306988070159354​0.CrossRef
Metadata
Title
Videogame Addiction and its Treatment
Authors
Mark D. Griffiths
Alex Meredith
Publication date
01-12-2009
Publisher
Springer US
Published in
Journal of Contemporary Psychotherapy / Issue 4/2009
Print ISSN: 0022-0116
Electronic ISSN: 1573-3564
DOI
https://doi.org/10.1007/s10879-009-9118-4

Other articles of this Issue 4/2009

Journal of Contemporary Psychotherapy 4/2009 Go to the issue