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Published in: European Journal of Applied Physiology 4/2008

01-11-2008 | Original Article

The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii

Authors: Lee E. F. Graves, Nicola D. Ridgers, Gareth Stratton

Published in: European Journal of Applied Physiology | Issue 4/2008

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Abstract

Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old adolescents whilst playing three active (Nintendo Wii) and one sedentary (XBOX 360) video games. Non-dominant upper limb activity, EE and HR were significantly greater during Wii Sports boxing [mean 267.2 (SD 115.8) J kg−1 min−1; 136.7 (24.5) beats min−1] than tennis or bowling (P ≤ 0.044). For all active games hip activity best predicted EE (R 2 ≥ 0.53), with two-measure models of HR and single-site activity data, and multi-site activity data, similarly explaining the variance in EE (R 2 ≥ 0.64). The physiological cost of upper-body orientated active video games increased when movement of both upper limbs was encouraged. Improvements in EE explanatory power provide support for multi-site activity monitoring during unique, non-ambulatory activities.
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Metadata
Title
The contribution of upper limb and total body movement to adolescents’ energy expenditure whilst playing Nintendo Wii
Authors
Lee E. F. Graves
Nicola D. Ridgers
Gareth Stratton
Publication date
01-11-2008
Publisher
Springer-Verlag
Published in
European Journal of Applied Physiology / Issue 4/2008
Print ISSN: 1439-6319
Electronic ISSN: 1439-6327
DOI
https://doi.org/10.1007/s00421-008-0813-8

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