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Published in: International Journal of Mental Health and Addiction 4/2018

01-08-2018 | Original Article

Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates

Authors: Luca Milani, Giuseppe La Torre, Maria Fiore, Serena Grumi, Douglas A. Gentile, Margherita Ferrante, Silvia Miccoli, Paola Di Blasio

Published in: International Journal of Mental Health and Addiction | Issue 4/2018

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Abstract

Several studies have documented the existence of a behavioral addiction related to Video Games, which appears to be similar to other forms of addiction (gambling and substance-related) in terms of characteristics and consequences. Literature about this topic has suffered from the lack of a standard definition of this disorder before the publication of DSM-5. Thus, the prevalence of the disorder and its characteristics at the moment are unclear. The present research aimed to investigate the differences between sub-clinical problematic Video Game (VG) use and Internet use and clear Internet gaming disorder (IGD) and Internet addiction in terms of gender, amount of time spent gaming, preferential coping strategies, adjustment problems, interpersonal relations, and to identify risk factors that predict a problematic engagement in video gaming. We administered a survey containing measures about coping strategies, interpersonal relations, internalizing/externalizing problems, and Internet and Video Game addiction to 612 Italian students recruited in the four main regions of the country (age range 9–19; M = 13.94). Results show that 15.2% of participants showed a sub-clinical problematic use of Video Games, while those with a clear IGD were 2.1% (n = 13); 16.3% of them showed a sub-clinical problematic Internet use, while full-criteria Internet addiction was found in 5.9% of the sample. IGD appears to be linked to various dysfunctional outcomes including a wide range of psychological symptoms and behavioral and social problems. Also, problematic video gamers tend to preferentially adopt dysfunctional coping strategies as distraction and avoidance, so VGs seem to represent a mean to cope with problems and difficulties.
Footnotes
1
The final sample had some scattered missing values. Missing data was handled via multiple imputation method on SPSS 23.0, as suggested by Schafer and Graham (2002).
 
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Metadata
Title
Internet Gaming Addiction in Adolescence: Risk Factors and Maladjustment Correlates
Authors
Luca Milani
Giuseppe La Torre
Maria Fiore
Serena Grumi
Douglas A. Gentile
Margherita Ferrante
Silvia Miccoli
Paola Di Blasio
Publication date
01-08-2018
Publisher
Springer US
Published in
International Journal of Mental Health and Addiction / Issue 4/2018
Print ISSN: 1557-1874
Electronic ISSN: 1557-1882
DOI
https://doi.org/10.1007/s11469-017-9750-2

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