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Published in: Journal of Digital Imaging 1/2021

01-02-2021 | Original Paper

Color Rendering in Medical Extended-Reality Applications

Authors: Andrea Seung Kim, Wei-Chung Cheng, Ryan Beams, Aldo Badano

Published in: Journal of Imaging Informatics in Medicine | Issue 1/2021

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Abstract

Cross-platform development of medical applications in extended-reality (XR) head-mounted displays (HMDs) often relies on game engines with rendering capabilities currently not standardized in the context of medical visualizations. Many aspects of the visualization pipeline including the characterization of color have yet to be consistently defined across rendering models and platforms. We examined the transfer of color properties from digital objects, through the rendering and image processing steps, to the RGB values sent to the display device. Five rendering pipeline configurations within the Unity engine were evaluated using 24 digital color patches. In the second experiment, the same configurations were evaluated with a tissue slide sample image. Measurements of the change in color associated with each configuration were characterized using the CIE 1976 color difference (\({\Delta}{\text{E}}\)). We found that the distribution of \({\Delta}{\text{E}}\) for the first experiment ranges from zero, as in the case using an Unlit Shader, to 25.97, as in the case using default configurations. The default Unity configuration consistently returned the highest \({\Delta}{\text{E}}\) across all 24 colors and also the largest range of color differences. In the second experiment, \({\Delta}{\text{E}}\)E ranged from 7.49 to 34.18. The Unlit configuration resulted in the highest \({\Delta}{\text{E}}\) in three of four selected pixels in the tissue sample image. Changes in color image properties associated with texture import settings were then evaluated in a third experiment using the TG18-QC test pattern. Differences in pixel values were found in all nine of the investigated texture import settings. The findings provide an initial characterization of color transfer and a basis for future work on standardization, consistency, and optimization of color in medical XR applications.
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Metadata
Title
Color Rendering in Medical Extended-Reality Applications
Authors
Andrea Seung Kim
Wei-Chung Cheng
Ryan Beams
Aldo Badano
Publication date
01-02-2021
Publisher
Springer International Publishing
Published in
Journal of Imaging Informatics in Medicine / Issue 1/2021
Print ISSN: 2948-2925
Electronic ISSN: 2948-2933
DOI
https://doi.org/10.1007/s10278-020-00392-4

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