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Continuous capture of skin deformation

Published:01 July 2003Publication History
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Abstract

We describe a method for the acquisition of deformable human geometry from silhouettes. Our technique uses a commercial tracking system to determine the motion of the skeleton, then estimates geometry for each bone using constraints provided by the silhouettes from one or more cameras. These silhouettes do not give a complete characterization of the geometry for a particular point in time, but when the subject moves, many observations of the same local geometries allow the construction of a complete model. Our reconstruction algorithm provides a simple mechanism for solving the problems of view aggregation, occlusion handling, hole filling, noise removal, and deformation modeling. The resulting model is parameterized to synthesize geometry for new poses of the skeleton. We demonstrate this capability by rendering the geometry for motion sequences that were not included in the original datasets.

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References

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          cover image ACM Transactions on Graphics
          ACM Transactions on Graphics  Volume 22, Issue 3
          July 2003
          683 pages
          ISSN:0730-0301
          EISSN:1557-7368
          DOI:10.1145/882262
          Issue’s Table of Contents

          Copyright © 2003 ACM

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          Publication History

          • Published: 1 July 2003
          Published in tog Volume 22, Issue 3

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