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Volume rendering

Published:01 June 1988Publication History
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Abstract

A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye. The algorithms used are designed to avoid artifacts caused by aliasing and quantization and can be efficiently implemented on an image computer. Images from a variety of applications are shown.

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  1. Volume rendering

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              • Published in

                cover image ACM SIGGRAPH Computer Graphics
                ACM SIGGRAPH Computer Graphics  Volume 22, Issue 4
                Aug. 1988
                330 pages
                ISSN:0097-8930
                DOI:10.1145/378456
                Issue’s Table of Contents
                • cover image ACM Conferences
                  SIGGRAPH '88: Proceedings of the 15th annual conference on Computer graphics and interactive techniques
                  August 1988
                  356 pages
                  ISBN:0897912756
                  DOI:10.1145/54852

                Copyright © 1988 ACM

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                New York, NY, United States

                Publication History

                • Published: 1 June 1988

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