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Let's all get up and walk to the North Pole: design and evaluation of a mobile wellness application

Published:16 October 2010Publication History

ABSTRACT

Mobile wellness applications can motivate people to exercise more because of their ubiquitous presence and suitable technological possibilities. Wellness applications utilize several factors that can increase physical activity levels of users, e.g., data tracking, social sharing and playfulness. We describe the design and evaluation of a mobile-phone based wellness application addressing social sharing and playfulness. In our user study with 37 participants we focus on presentation of physical activity data as a virtual trip on a map-based game world. The findings reveal design implications that support users to be motivated in doing the physical exercise, including setting departure and destination places and viewing up-to-date progress between them. The virtual trip was considered an understandable, concrete and interesting analogy. The familiarity of the map of the home country as the game world was liked because it added concreteness and understandability to the achievements.

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      • Published in

        cover image ACM Other conferences
        NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
        October 2010
        889 pages
        ISBN:9781605589343
        DOI:10.1145/1868914

        Copyright © 2010 ACM

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        Publication History

        • Published: 16 October 2010

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