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Designing games to motivate physical activity

Published:26 April 2009Publication History

ABSTRACT

Engagement with computer games causes children and adolescent users to spend a substantial amount of time at sedentary game playing activity. We hypothesise that this engagement can be leveraged to motivate users to increase their amount of physical activity. In this paper, we present a novel approach for designing computer games, according to which the users' physical activity reinforces their game character. This way the users are seamlessly motivated to perform physical activity while maintaining their enjoyment of playing the game.

References

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  • Published in

    cover image ACM Other conferences
    Persuasive '09: Proceedings of the 4th International Conference on Persuasive Technology
    April 2009
    279 pages
    ISBN:9781605583761
    DOI:10.1145/1541948

    Copyright © 2009 ACM

    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

    Publisher

    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 26 April 2009

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    • research-article

    Acceptance Rates

    Persuasive '09 Paper Acceptance Rate21of66submissions,32%Overall Acceptance Rate32of137submissions,23%

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