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An improved illumination model for shaded display

Published:01 August 1979Publication History
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Abstract

To accurately render a scene, global illumination information that affects the intensity of each pixel of the image must be known at the time the intensity is calculated. In a simplified form, this information is stored in a tree of “rays” extending from the viewer to the first surface encountered and from there to other surfaces and to the light sources. The visible surface algorithm creates this tree for each pixel of the display and passes it to the shader. The shader then traverses the tree to determine the intensity of the light received by the viewer. Consideration of all of these factors allows the shader to accurately simulate true reflection, shadows, and refraction as well as the effects simulated by conventional shaders. Anti-aliasing is included as an integral part of the visibility calculations. Surfaces displayed include curved as well as polygonal surfaces.

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  1. An improved illumination model for shaded display

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        cover image ACM SIGGRAPH Computer Graphics
        ACM SIGGRAPH Computer Graphics  Volume 13, Issue 2
        August 1979
        307 pages
        ISSN:0097-8930
        DOI:10.1145/965103
        Issue’s Table of Contents

        Copyright © 1979 ACM

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        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 August 1979

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