본 연구에서는 한국판 인터넷 게임중독/관여척도(Korean Version of Game Addiction/ Engagement Scale; K-GAES)의 개발을 위해 Charlton과 Danforth(2007)의 ‘Asheron’s Call- specific Addiction-Engagement questionnaire’를 번안하여 150명의 대학생 및 PC방을 이용하는 성인을 대상으로 타당도 및 문항분석을 실시하였다. 연구 결과, K-GAES의 신뢰도가 .89로 매우 높게 나타났으며, 요인분석을 통해 ‘중독’과 ‘관여’ 의 2요인이 추출되었다. ‘중독’요인은 34.4%의 설명량을 보였으며, ‘관여’요인은 14.0%의 설명량을 보였다. 기존 인터넷 중독척도 및 인터넷 게임중독척도와의 상관분석에서 K-GAES 총점은 다른 두 척도와 높은 상관을 보였고, ‘중독’ 요인은 기존 인터넷 중독척도와 높은 상관을 보였다. ‘관여’ 요인은 타 척도와 낮은 상관을 보여 기존 척도에서 측정되지 않았던 요인으로 추정된다.
The purpose of this study was to develop and validate the Korean Version of the Game Addiction/Engagement Scale (K-GAES) for adults. The scale was based on the 29-item Asheron's Call-specific Addiction-Engagement Questionnaire (Charlton & Danforth, 2007). The K-GAES was administrated to 119 undergraduates and 31 people in game rooms. The internal consistency (Cronbach's α) was .89. Factor analysis explained 34.4% of variants extract 2 factors. Each factors labeled ‘addiction’, ‘engagement’. The criterion-related validity of the K-GAES was analyzed with the Korean Internet Addiction Scale and Internet Game Addiction Diagnostic Scale. These two scales showed a significant correlation with the K-GAES ‘addiction’ factor, but not with the ‘engagement’ factor. The ‘engagement’ factor might not be measured by these two scales. In conclusion, the K-GAES appears to be a highly reliable and valid measure of adult internet game addiction.
The purpose of this study was to develop and validate the Korean Version of the Game Addiction/Engagement Scale (K-GAES) for adults. The scale was based on the 29-item Asheron's Call-specific Addiction-Engagement Questionnaire (Charlton & Danforth, 2007). The K-GAES was administrated to 119 undergraduates and 31 people in game rooms. The internal consistency (Cronbach's α) was .89. Factor analysis explained 34.4% of variants extract 2 factors. Each factors labeled ‘addiction’, ‘engagement’. The criterion-related validity of the K-GAES was analyzed with the Korean Internet Addiction Scale and Internet Game Addiction Diagnostic Scale. These two scales showed a significant correlation with the K-GAES ‘addiction’ factor, but not with the ‘engagement’ factor. The ‘engagement’ factor might not be measured by these two scales. In conclusion, the K-GAES appears to be a highly reliable and valid measure of adult internet game addiction.